Alberto Montalvo

I am a Technical Artist and Environment Artist with a passion for RPG’s and FPS games.

First Slide: Spring 2021- Fully rendered scene in Maya 2020, all objects in the scene were hand-made, and a cutscene was created using the objects.
Second Slide: Spring 2021- Part of a level in a collaborative horror game project in Unreal Engine 4. Using free assets from the Unreal marketplace, created a scene with a horror theme using proper lighting and post-processing.
Slides 3-6: Spring 2021- Part of the same game: “What’s Left in the Shadows”, using a mix of hand-made assets and free assets, I created a level set both outside and inside a cursed Japanese shrine.
Seventh Slide: Spring 2020- A soup can robot fully modeled, hand-textured, and rigged for animation.
Eighth slide- A scene consisting of various props, all modeled by me.

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